It does so much with what it is not by looking outward but by looking inward an experience of a young man in school who isn’t quite an adult but is not really a kid anymore either. This is a big part of why Bully ends up feeling so bottomless for so long despite being a much smaller scale adventure than the things that Rockstar Games is known for now. Completing jobs for various characters inside and outside of the academy could easily take up the majority of your playtime if you let it, as that can grant you access to more locations and more stuff to do. Different mini-games representing classes and getting in trouble with the administration and serving detention are two of the bright spots of general gameplay, but that’s barely scratching the surface. It’s all made up of things that probably happened to you at one point in your life, and if not there at least conceivable. There’s no massive shootouts with exploding helicopters that would never happen in real life and no insane psychopaths hellbent on world domination (although Gary is certainly on the path to becoming one). But that relatability doesn’t stop with just the layout of the academy, it continues on through the story, the characters, and the situations that everybody finds themselves in. This immediately helps with Bully’s sense of immersion and relatability which are two extremely good things for a game like this to have. Hallways, offices, classrooms, courtyards, and everything else you would expect to see is there and generally laid out in a way that makes sense to anyone who has ever spent time in schools. Bullworth Academy is a location that makes sense to wander around in. That said Rockstar knew what they were doing at this time and it showed in the game Bully perhaps more than most other games that they had ever released up to that point. Rockstar had it all in a sense that you don’t really see today as development cycles have gotten so much longer and the company seems to be mostly focused on two of their most prominent IPs and basically nothing else. With games ranging from open world action games to more story-driven RPGs all the way to extremely violence indulgent games like Manhunt. It was a great time to be a fan of Rockstar as every year or so you would see something come out of the publishing giant and all of it would have above-average quality. Multiple Grand Theft Auto projects under their belt and many more classics in development like Max Payne 3, they were doing everything they could to just keep up with themselves.
![game bully ps4 game bully ps4](https://m.media-amazon.com/images/I/81g2EUANj4L._AC_SL1500_.jpg)
Well, for starters, Bully was of course developed by Rockstar who was at the peak of their game at the time. Why is that though? Why would a game like Bully that doesn’t really push any boundaries of graphical fidelity or storytelling acumen end up with such a long life of celebration in underground relevance?
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That of course has nothing to do with how good of a game it was though and the people who loved it really loved it and still love it as the game is still selling relatively well on modern consoles as a digital download well over a decade after its launch.
![game bully ps4 game bully ps4](https://cdna.artstation.com/p/assets/images/images/017/004/976/large/victorieto-gfx-bully-2-fan-art.jpg)
The only problem was it didn’t hold onto that spotlight for very long with the next generation of consoles starting to gain a foothold, a game like Bully just didn’t really stand a chance of maintaining that mainstream sense of attention for much longer and a handful of months after its release. The game would take place at the Bullworth Academy and feature a fictitious set of characters and situations that word strikingly relatable when compared to games like God of War 2 or Grand Theft Auto 3.īecause of its ability to fill its niche so thoroughly and completely- and a whole host of other things – Bully would take off and do pretty well in terms of reviews and sales.
![game bully ps4 game bully ps4](https://i.redd.it/05cf6749et431.jpg)
And that is exactly what happened with Rockstar’s game Bully. While there was nothing really wrong with either approach it did create a vacuum that another game that perhaps didn’t take itself quite that seriously and didn’t deal with such overly mature topics could swoop in and grab everybody’s attention for at least a little while. And if they didn’t then they were incredibly linear action games that didn’t offer a lot in terms of choice and player agency. But most of these games took themselves rather seriously and mostly dealt with shooting people and stealing cars. Lots of great action games were out on our PS2s, GameCubes, and Xboxs.